BillboardGui

extends LayerCollector

Class fields

FieldXML typeValue
NamestringBillboardGui
summarystringA GUI that adorns an object in the 3D world. Add Frames/Labels/Buttons to this object to have them rendered while attached to a 3D object
ExplorerOrderstring14
ExplorerImageIndexstring64
PreferredParentstringStarterGui

Properties

9
Active
bool
FieldXML typeValue
NamestringActive
summarystringIf true, this GuiObject can fire mouse events and will pass them to any GuiObjects layered underneath, while false will do neither.
Adornee
Object
FieldXML typeValue
NamestringAdornee
summarystringThe Object the billboard gui uses as its base to render from. Currently, the only way to set this property is thru a script, and must exist in the workspace. This will only render if the object assigned derives from BasePart.
AlwaysOnTop
bool
FieldXML typeValue
NamestringAlwaysOnTop
summarystringIf true, billboard gui does not get occluded by 3D objects, but always renders on the screen.
Enabled
bool
FieldXML typeValue
NamestringEnabled
summarystringIf true, billboard gui will render, otherwise rendering will be skipped.
ExtentsOffset
Vector3
FieldXML typeValue
NamestringExtentsOffset
summarystringA Vector3 (x,y,z) defined in studs that will offset the gui from the extents of the 3d object it is rendering from.
PlayerToHideFrom
Object
FieldXML typeValue
NamestringPlayerToHideFrom
summarystringSpecifies a Player that the BillboardGui will not render to.
Size
UDim2
FieldXML typeValue
NamestringSize
summarystringA UDim2 value describing the size of the BillboardGui. More information on UDim2 is available <a href="http://wiki.roblox.com/index.php/UDim2" target="_blank">here</a>. Relative values are defined as one-to-one with studs.
SizeOffset
Vector2
FieldXML typeValue
NamestringSizeOffset
summarystringA Vector2 (x,y) defined in studs that will offset the gui size from it's current size.
StudsOffset
Vector3
FieldXML typeValue
NamestringStudsOffset
summarystringA Vector3 (x,y,z) defined in studs that will offset the gui from the centroid of the 3d object it is rendering from