FloorWire

extends GuiBase3d

Class fields

FieldXML typeValue
NamestringFloorWire
Deprecatedbooltrue
ExplorerOrderstring3
ExplorerImageIndexstring4
summarystringRenders a thin cylinder than can be adorned with textures that 'flow' from one object to the next. Has basic pathing abilities and attempts to to not intersect anything. <a href="http://wiki.roblox.com/index.php/FloorWire_Guide" target="_blank">More info</a>

Properties

8
CycleOffset
float
FieldXML typeValue
NamestringCycleOffset
summarystringControls how the decals are positioned along the wire. <a href="http://wiki.roblox.com/index.php/CycleOffset" target="_blank">More info</a>
From
Object
FieldXML typeValue
NamestringFrom
summarystringThe object the FloorWire 'emits' from
StudsBetweenTextures
float
FieldXML typeValue
NamestringStudsBetweenTextures
summarystringThe space between two textures on the wire. Note: studs are relative depending on how far the camera is from the FloorWire.
Texture
Content
FieldXML typeValue
NamestringTexture
summarystringThe image we use to render the textures that flow from beginning to end of the FloorWire.
TextureSize
Vector2
FieldXML typeValue
NamestringTextureSize
summarystringThe size in studs of the Texture we use to flow from one object to the next.
To
Object
FieldXML typeValue
NamestringTo
summarystringThe object the FloorWire 'emits' to
Velocity
float
FieldXML typeValue
NamestringVelocity
summarystringThe rate of travel that the textures flow along the wire.
WireRadius
float
FieldXML typeValue
NamestringWireRadius
summarystringHow thick the wire is.